Lord of The Rings The Battle for Middle-Earth II ( 2 ) With Patch And Crack - Ini adalah versi game pertama sebelum Lord of The Rings The Battle for Middle-Earth 2 Rise of the Witch King Yang saya share duluan di artikel game lord of the rings pada blog ini.
Nahh sebelum anda mendownload versi terbarunya Rise of the Witch King anda harus memiliki dulu versi yang ini game lord of the rings dapat di mainkan pada pc anda ( Katanya begitu )
Screenshot:
English Review:
With the Lord of the Rings movie trilogy more than two years in the past now, it seems a bit weird that EA is still pushing ahead with its Lord of the Rings game franchise. After all, 2004's The Lord of the Rings, The Battle for Middle-earth already covered all the ground from the movies. EA's solution, though, was to unify the movie franchise with the general Tolkien license, so now the games can feature content from both the movies and the many Middle-earth books that J.R.R. Tolkien wrote. Armed with this unified license, EA has gone about and created The Lord of the Rings, The Battle for Middle-earth II, a real-time strategy game that features all of Middle-earth, and not just the stuff we saw in the movies.
Battle for Middle-earth II focuses mainly on the northern part of Middle-earth, where elves, dwarves, and goblins battled it out while those pesky hobbits trekked to Mt. Doom. That means there are new races and factions that we didn't get to see in the original game, complete with their own heroes and specialized units. The elves are supreme archers, the dwarves are miners who build giant war machines, and the goblins rely on spiders and sheer numbers to swamp you. Battles take place in familiar places, such as the Shire, and in unfamiliar places, unless you've read the books, such as Dol Guldur. And if you liked the factions and settings from the original game, don't worry, because they all appear in the game's overarching War of the Ring mode in one form or another.
The two single-player campaigns in Battle for Middle-earth II, one for good and the other for evil, are easily the weakest part of the game, in that they consist of the same, cookie-cutter real-time strategy missions that you've probably played countless times already. There's little here that hints at originality, a situation made worse by the decision to remove some of the more unique ideas from the original game, such as building nodes. In the first Battle for Middle-earth, you could construct buildings on only a few predetermined points of the map, which eliminated the base sprawl problem seen in most real-time strategy games. It also forced you to spread out in order to seize the remote building nodes, which meant that your forces were usually stretched thin trying to defend remote outposts. While Battle for Middle-earth II does try to force you to spread out by the way farms and mines work (you can't concentrate resource centers because it limits their cumulative effectiveness), you usually needn't worry, because all you really need to do is build up a huge core base and defend it. So basically, much of the strategy in these missions involves "turtling up" in a defensive shell until you manage to research all the unit upgrades, and then sending out a massive force to sweep the enemy off the map.
While the single-player game is fairly generic, it is at least saved by some of the rich Tolkien mythology. Once again, you command armies in the form of companies and hero units. Soldiers, archers, and cavalry come in company formations of about 20 to 30 units in size, and they form the bulk of your army. Your hero units include notable characters from the books and movies, such as Aragorn and the Witch King, and they're far more powerful than regular units, with special abilities that they can bring into play. They're also far more expensive to purchase. Meanwhile, once again, you can draw upon special army powers that you purchase by accumulating certain points. These powers can range from summoning a fiery balrog to instantly turning a portion of the battlefield into a lush forest, which confers bonuses to any good units in its midst. Also, it's worth noting that the artificial intelligence is better than it was in the original game, as it's usually pretty good about hitting you where you're vulnerable, which means that the computer can send units around you from the sides.
The good news is that things get really interesting once you play with the new War of the Ring mode. Essentially, War of the Ring links all the real-time battles to an overarching strategic campaign, but one that's deeper than the superficial strategic mode in the original Battle for Middle-earth. There are a number of different War of the Ring scenarios to choose from, but the basic goal is that you will try to lead your side to victory by conquering all of Middle-earth, province by province. You can re-create the entire epic scale of the war, with the elves, dwarves, and men battling the goblins, Mordor, and Isengard--you control one of the factions, while the computer controls the others. Or you can set it up so perhaps the dwarves and elves battle each other, or any combination.
The strategic mode in War of the Ring looks and feels very much like a board game, such as Risk. This isn't a complex or incredibly detailed strategy game, and EA keeps the overall management rather light. Your main job is to manage territories and move armies around the map. And since there are only two building nodes per territory (and only four building choices), you have to make some basic decisions about each territory's role. You might want your rear territories to house all the farms, which lets you recruit larger armies, while your front-line territories contain barracks to pump out units and fortresses to provide defense. Each territory confers certain bonuses to take into consideration as well, so that may go into your decision making. In addition, if you conquer whole regions, you'll gain even more bonuses. When two opposing armies meet, you can choose either to have the computer automatically generate the battle results or to play the battle yourself in real time. If you do play the battle yourself, you'll drop down to the province map and have to play it out just like you would a regular skirmish game, though any units or strategic buildings that were in the province at the beginning of the battle will show up on the battlefield. Needless to say, to win, just wipe out the opposing force.
Battle for Middle-earth II focuses mainly on the northern part of Middle-earth, where elves, dwarves, and goblins battled it out while those pesky hobbits trekked to Mt. Doom. That means there are new races and factions that we didn't get to see in the original game, complete with their own heroes and specialized units. The elves are supreme archers, the dwarves are miners who build giant war machines, and the goblins rely on spiders and sheer numbers to swamp you. Battles take place in familiar places, such as the Shire, and in unfamiliar places, unless you've read the books, such as Dol Guldur. And if you liked the factions and settings from the original game, don't worry, because they all appear in the game's overarching War of the Ring mode in one form or another.
The two single-player campaigns in Battle for Middle-earth II, one for good and the other for evil, are easily the weakest part of the game, in that they consist of the same, cookie-cutter real-time strategy missions that you've probably played countless times already. There's little here that hints at originality, a situation made worse by the decision to remove some of the more unique ideas from the original game, such as building nodes. In the first Battle for Middle-earth, you could construct buildings on only a few predetermined points of the map, which eliminated the base sprawl problem seen in most real-time strategy games. It also forced you to spread out in order to seize the remote building nodes, which meant that your forces were usually stretched thin trying to defend remote outposts. While Battle for Middle-earth II does try to force you to spread out by the way farms and mines work (you can't concentrate resource centers because it limits their cumulative effectiveness), you usually needn't worry, because all you really need to do is build up a huge core base and defend it. So basically, much of the strategy in these missions involves "turtling up" in a defensive shell until you manage to research all the unit upgrades, and then sending out a massive force to sweep the enemy off the map.
While the single-player game is fairly generic, it is at least saved by some of the rich Tolkien mythology. Once again, you command armies in the form of companies and hero units. Soldiers, archers, and cavalry come in company formations of about 20 to 30 units in size, and they form the bulk of your army. Your hero units include notable characters from the books and movies, such as Aragorn and the Witch King, and they're far more powerful than regular units, with special abilities that they can bring into play. They're also far more expensive to purchase. Meanwhile, once again, you can draw upon special army powers that you purchase by accumulating certain points. These powers can range from summoning a fiery balrog to instantly turning a portion of the battlefield into a lush forest, which confers bonuses to any good units in its midst. Also, it's worth noting that the artificial intelligence is better than it was in the original game, as it's usually pretty good about hitting you where you're vulnerable, which means that the computer can send units around you from the sides.
The good news is that things get really interesting once you play with the new War of the Ring mode. Essentially, War of the Ring links all the real-time battles to an overarching strategic campaign, but one that's deeper than the superficial strategic mode in the original Battle for Middle-earth. There are a number of different War of the Ring scenarios to choose from, but the basic goal is that you will try to lead your side to victory by conquering all of Middle-earth, province by province. You can re-create the entire epic scale of the war, with the elves, dwarves, and men battling the goblins, Mordor, and Isengard--you control one of the factions, while the computer controls the others. Or you can set it up so perhaps the dwarves and elves battle each other, or any combination.
The strategic mode in War of the Ring looks and feels very much like a board game, such as Risk. This isn't a complex or incredibly detailed strategy game, and EA keeps the overall management rather light. Your main job is to manage territories and move armies around the map. And since there are only two building nodes per territory (and only four building choices), you have to make some basic decisions about each territory's role. You might want your rear territories to house all the farms, which lets you recruit larger armies, while your front-line territories contain barracks to pump out units and fortresses to provide defense. Each territory confers certain bonuses to take into consideration as well, so that may go into your decision making. In addition, if you conquer whole regions, you'll gain even more bonuses. When two opposing armies meet, you can choose either to have the computer automatically generate the battle results or to play the battle yourself in real time. If you do play the battle yourself, you'll drop down to the province map and have to play it out just like you would a regular skirmish game, though any units or strategic buildings that were in the province at the beginning of the battle will show up on the battlefield. Needless to say, to win, just wipe out the opposing force.
System Requirements:
* OS: Windows XP / Vista / Win7
* Processor: Core 2 Duo 2.6 GHz
* Memory: 2 GB
* Video: 256 MB
* Harddisk: 7 GB
* DirectX: 9.0
* Processor: Core 2 Duo 2.6 GHz
* Memory: 2 GB
* Video: 256 MB
* Harddisk: 7 GB
* DirectX: 9.0
Link game download:
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Instalasi LOTR The Battle for Middle-Earth II:
1. instal gamenya (JANGAN DI CRACK DULU!)
2. instal patch gamenya, download here
3. Crack gamenya, download here lalu copas letakan di direktori gamenya.
Note:
Untuk patch dan crack dapat di gunakan ( tested ) masalah yang di hadapi andalah link download gamenya, untuk link sengaja tidak saya perpendek dengan adf.ly agar anda dapat mengecek setiap part sebelum download.
Jika anda takut download dari link host luar silahkan gunakan link dari IDWS.
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